Introduction


Aken was made for the Finnish Game Jam 2026. The theme was Mask. Aken is the ferryman of the egyptian underworld. In our game you play as Aken, the ferryman of the underworld, navigating through a foggy and atmospheric sea collecting the souls of the dead. For atmospheric purposes, we used red fog and lighting effects. The sea is covered in a toxic fog that drains the players gas masks durability. So he must collect the bodies to replenish his mask.

Creators

Konstantinos-Gavriil Verykios

3D-modeling, Programming

Väinö Taskinen

Sound Design andProgramming

Le Nguyen

3D-modeling and Animation

Project Details

My Contributions

  1. Boat mechanics and Water Physics

    The boat mechanics and water physics were the core of the game. I implemented a simple boat controller that allowed the player to navigate through the water using the A and D keys. The water physics were implemented using a simple wave system inside a shader, and I used a simple buoyancy system to make the boat float on the water. The boat would react to the waves through 4 floaters placed at the corners of the boat. Each floater would apply an upward force to the boat based on how submerged it was in the water. This allowed the boat to float and react to the waves in a realistic way.

  2. Basic Collision Detection

    For the collision detection, I implemented a simple system that would detect when the boat collided with the collectable bodies or the obstacles. When the boat collided with a body, it would collect it and increase the player's mask durability. When the boat collided with an obstacle, it would just sink.

  3. Environment and Obstacles

    I made the placeholder environment and obstacles for the game. I created a simple sea environment with a red fog effect to create an atmospheric and eerie feeling. I also created some simple obstacles like rocks and mines and spheroid shapes that the player had to avoid while navigating the waters.