Introduction


Peely was made for Xamk's Fuxi Game Jam 2024. The theme was the old Metsola campus. In our game you play as a student stuck in the old campus after closing hours. To escape you must collect #8# kumi-potatoes, but this objective is not so simple. The old campuses halls are haunted by a reanimated peeler called Peely. Collect the potatoes while avoidig Peely to escape the old campuses grasp.

Creators

Vivienne

Sound Design and Programming

Miika

Sound Design and Programming

Le Nguyen

Sound Design and Programming

Mikael

3D-modeling and Animation

Project Details

My Contributions

  1. Learning about game developing and new systems

    The boat mechanics and water physics were the core of the game. I implemented a simple boat controller that allowed the player to navigate through the water using the A and D keys. The water physics were implemented using a simple wave system inside a shader, and I used a simple buoyancy system to make the boat float on the water. The boat would react to the waves through 4 floaters placed at the corners of the boat. Each floater would apply an upward force to the boat based on how submerged it was in the water. This allowed the boat to float and react to the waves in a realistic way.

  2. Basic movement

    For the collision detection, I implemented a simple system that would detect when the boat collided with the collectable bodies or the obstacles. When the boat collided with a body, it would collect it and increase the player's mask durability. When the boat collided with an obstacle, it would just sink.

  3. Collectable potatoes

    I made the placeholder environment and obstacles for the game. I created a simple sea environment with a red fog effect to create an atmospheric and eerie feeling. I also created some simple obstacles like rocks and mines and spheroid shapes that the player had to avoid while navigating the waters.